Check the **#theory-and-strategy** channel on the [Killer Queen Black Discord](wiki:/discord) server.

[article_list depth:2]


# Introduction to Killer Queen Strategy

_This introduction to high level strategy in Killer Queen assumes the reader is familiar with the fundamentals of the game - the different roles (worker, soldier, Queen), and basic mechanics (such as how to become a soldier). If you are not familiar with these things, play the in-game tutorial or watch [this video](

### Picking an Objective
Fundamentally, a round of Killer Queen is a race. In order to win a round, you must finish your win condition before the other team finishes theirs.

This means that the first thing you must do as a team is choose an objective, or win condition. Generally speaking, that means Economic or Snail. Military victories generally happen as a result of pressuring the other team with your progress towards an Econ or Snail Victory. It is possible to go full military ("stingers out" in KQA parlance) but this is risky because the other team can continue pushing snail and/or berries while your team endlessly chases their queen around. 
Your objective can be decided either via the built-in voice chat or with pings. Ping your own hive to suggest berries, or the snail to suggest snail. If people send a heart emote after your ping, that probably means they are agreeing.

### Running Economic
Let's say both teams choose Econ. That means that you must get all of your berries in before they get theirs in. This will come down to several things - platforming skill, throwing skill, efficiency of paths chosen by workers between the hive and berry patches, and how good each team's military is at stopping workers from running berries. Generally, a Queen should not be the primary player stopping the other team's berries, as the Queen has other responsibilities (ie tagging gates). So to counter a team running Econ, your team should have at least one soldier. Soldiers who stay near the enemy hive to prevent berries from going in are called Ledge Guards, and are basically like goalies. Now, whichever team has a ledge guard that is better at stopping the other team's workers will probably get all of their berries in first. Imagine a game of soccer where there are 54 balls on the field and the first team to 12 goals wins. Assuming equal skill of the other players, the team with a better goalie is likely to win!

So, if a ledge guard is preventing your team from getting berries in, your team must kill them, turning them back into a worker. If your Queen is on their last life, it is risky to engage in combat. It's safer to let another worker become a soldier and try to kill the ledge guard in this case. But a good queen should be able to clear ledge guards as well.

### Running Snail 
Now let's consider the snail. The primary difference between berries and snail is that progress with berries is permanent, while progress with the snail is not. Berries are a safer but slightly slower win condition. If your team is running berries, and the other team is very close to getting a snail victory, you must divert your team's resources to stopping the snail. In addition to clearing the rider, it is advisable to ride the snail back some distance towards the center, in order to further delay the other team's progress. If you have just one or two berries left, this may not be far. But if you only have a few berries in your hive, you should try to bring the snail back to the center of the map, or otherwise expect to have to keep moving it back. If you weren't doing well with berries, it may even be a good idea to just switch focus to snail if your team is holding it. Remember, the snail can also be slowed down by feeding yourself to it. This should be done to give your teammates enough time to come kill the snail rider.

If the other team is extremely close to a snail victory, and your team has no gates, and no soldiers, your Queen must now fight to stop the snail themselves while the rest of the workers try to sack (sacrifice themselves, ie get eaten to slow the snail down). If the Queen successfully clears the snail, they must immediately go tag a gate to get a soldier out, while another teammate rides the snail back before the enemy team can recover.

When attempting a snail victory yourself, only one of your teammates should remain a worker while the rest become soldiers. If the other team is attempting an Econ victory, one of your soldiers should ledge guard while the other protects the snail. If the other team is also attempting a snail victory, then your win will depend on preventing the other team from producing soldiers, and being better at killing the soldiers that are able to come out. Generally speaking, you should attempt a snail victory if you are confident in the ability of your teammates to play well as soldiers and of your queen to maintain control of the gates on the map.

One more tip for snail riders - if you are riding the snail and there is a friendly soldier or Queen nearby, and you see an enemy worker coming towards you, you should jump off of the snail, let the enemy worker get on it, and sack. Because the rider is frozen while eating another worker, your friendly soldier or queen can then kill the enemy worker, and you can continue riding. The alternative, eating the enemy worker yourself, takes longer and slows down your snail progress.

### Keep That Objective Focus
If the enemy team is clearly pushing one win condition (berries or snail) and your team divides their resources to both running berries and riding the snail, it is likely that you will lose. This is because their focused use of resources pushing a single win condition will be much faster than your divided resources pushing two win conditions. There are situations where you may want to attempt or alternate between both (a "split strat"), such as when you are being dominated militarily, but that is beyond the scope of this introduction. 

Good luck, and have fun!

# Advanced Tips + Guides to play as each role
- [Advanced Strategy](wiki:/strategy/advanced-gameplay)
- [Match Analysis](wiki:/strategy/match-analysis)